![]() In other news, another prototype of an unreleased game has been made available online and this time, it’s of Tom & Jerry: Chase On for the SNES.Īpparently, the Tom and Jerry franchise was going to get yet SNES another game but it was cancelled now, you can play its prototype! Note that performing Mode 7 transformations at 4x requires a very powerful CPU so you might have to be content with 2x if your computer isn’t cutting edge! ![]() To grab the updated version of bsnes, check out byuu’s Tweet with the links for the executables. Now, DerKoun’s work has been integrated into an official bsnes build by byuu (bsnes’ author) with a new release numbered version 107r3 so that you can enjoy nicer Mode 7 graphics in titles like Mario Kart, F-Zero and Dragon Quest III. This feature makes games that use the SNES’ Mode 7 graphics mode look much better as the feature does not only perform Mode 7 transformations at up to 4x the horizontal/vertical resolution but also improves accuracy when it comes to Matrix transformations so that the outputted image looks better. Mario Kart for the SNES looks much nicer with HD Mode 7 as bluriness on track elements is eleminated!Ī couple of days ago, Reddit user “DerKoun” released a modded version of bsnes with a feature he named “HD Mode 7”. SNES Stuff: bsnes gets HD Mode 7 Support and Tom & Jerry: Chase On is now publicly available! There’s also a NES version called WideNES by Daniel Prilik. Currently, it’s only available for macOS but it should be available for Windows soon and the technology could also be implemented in other emulators according to pmorinerie, its developer. If you want to try WideGB and play some GameBoy games in widescreen, check out this link to grab the binary. ![]() The algorithm ignores sprites so some game elements (like NPCs) may not be displayed else they would appear at the edge of the screen and not look great. Obviously, when you enter a new location/level, the scene-checking algorithm detects this and doesn’t display incorrect images alongside the segment you’re currently in. This means that if you’re walking around an open world or a platforming level, the segments that you’ve already been through are saved and displayed alongside the segment you’re currently in thus creating a psuedo-widescreen effect. In a nutshell, the solution revolves around saving images of what’s on screen at one point in time so that they can be used later on when a player starts moving around the map. While many people live with black bars ( or horrendously stretched images), others decided to do something about it and so, some folks came up with a solution that makes games look better! This is because many older consoles, like the NES and SNES, render video at a 4:3 aspect ratio which was the aspect ratio that most TVs used. Don’t like black bars or stretched pixels in your GameBoy (Colour) games? If so, WideGB may be the solution for you!
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